Commit graph

215 commits

Author SHA1 Message Date
wheremyfoodat
f73138c5de [Shader JIT] Implement SGE(I) 2023-08-02 19:30:35 +03:00
wheremyfoodat
5aa2e3c1d2 [Shader JIT] Add DPH 2023-08-02 00:23:05 +03:00
Wunkolo
d2241a25bc Stub Vulkan backend support
A lot of the architecture of the emulator here does not allow for vulkan
to initialize easily since it involves a bit of data to be exchanged
between SDL and Vulkan. This commit just adds the foundational linkage
and library code for vulkan support.
2023-07-22 13:16:23 -07:00
wheremyfoodat
ae4a4dfc29 Hook up sw rendering backend 2023-07-22 20:47:19 +03:00
wheremyfoodat
31d1c6ff3f Bonk people who select Vulkan as the renderer 2023-07-18 22:33:59 +03:00
Wunkolo
0b60cf6901 Migrate RenderType string functions to static Renderer functions
Also fix some IWYU build errors
2023-07-18 10:02:07 -07:00
Wunkolo
528ed510c2 Add string-based renderer backend configuration
Rather than using integer-indices, just use plaintext case-insensitive
names and leave the actual enum indexes as an implementation detail.
2023-07-17 18:02:01 -07:00
Wunkolo
ceff20f57f Add configurable Renderer backend
There are still some initialization errors to work through, such as
config not being initialized properly by the time GPU tries to utilize
it too. Also some life-time issues. But manually forcing it to use the
Null backnd successfully works and allows games to be "played"
headlessly.
2023-07-17 10:13:34 -07:00
wheremyfoodat
826f0ac039 Fix up comments and readme 2023-07-16 19:23:42 +03:00
wheremyfoodat
786c3e8a5c
Merge pull request #98 from Wunkolo/modular-gl
Allow conditional OpenGL rendering backend
2023-07-16 03:48:07 +03:00
wheremyfoodat
f43c252e55 Switch LOG2/EX2 from x87 to SSE (adjusted from Citra)
Co-Authored-By: merry <8682882+merryhime@users.noreply.github.com>
Co-Authored-By: Wunk <wunkolo@gmail.com>
2023-07-16 01:34:59 +03:00
wheremyfoodat
7b6cd90d36 Cleanup for #98 2023-07-15 04:56:43 +03:00
Wunkolo
a636a0d1da Replace ENABLE_OPENGL with PANDA3DS_ENABLE_OPENGL 2023-07-11 11:28:06 -07:00
Wunkolo
9e32b6d4bf Remove OpenGL-specific vector-types
Removes dependency on the OpenGL header and rendering backen for its
`OpenGL::Vector` type in favor of a more standard array.
2023-07-11 11:27:35 -07:00
Wunkolo
2a1683ba62 Introduce "Renderer" abstraction layer
Adds a `renderer` class for which a rendering backend must implement and
will conditionally use OpenGL in the case that `ENABLE_GL` is enabled.
2023-07-11 11:27:35 -07:00
wheremyfoodat
15ede3bd6e [Shader JIT] Temporary EXP2/LOG2 implementations in x87 2023-07-09 01:29:51 +03:00
wheremyfoodat
075409130b
Fix typo 2023-07-08 22:06:53 +03:00
wheremyfoodat
817b3de945 [GPU] Implement vertex padding 2023-07-08 20:23:43 +03:00
wheremyfoodat
1037f93f61 Hook shader JIT to config file 2023-07-08 16:23:20 +03:00
wheremyfoodat
53db56ad9d [GPU] Set lightingLUTDirty to true on reset because paranoia 2023-07-05 21:48:30 +03:00
wheremyfoodat
a3d8f777b4 PicaVertex -> PICA::Vertex 2023-07-04 23:40:47 +03:00
wheremyfoodat
b403e9a66e Start work on GL state manager object 2023-07-04 23:27:38 +03:00
wheremyfoodat
f7ad66c708 [PICA] Add some clipping definitions 2023-07-04 19:51:07 +03:00
wheremyfoodat
e854d4ba63 Formatting 2023-07-04 18:15:27 +03:00
Sky
12dbaeaeb0 [GL] Initial Implementation of Lighting LUTs 2023-07-02 16:14:11 -07:00
wheremyfoodat
1ac3a474da Fix formatting & cmake 2023-07-01 22:35:07 +03:00
Sky
ca89909c00 Refactored Vertex Pipeline to always use Pica Formatted Vertex 2023-07-01 11:39:25 -07:00
wheremyfoodat
66d71f817c Fix triangle fans 2023-07-01 16:39:33 +03:00
wheremyfoodat
ba6779cfa1 Temporarily disable shader JIT by default 2023-07-01 03:43:44 +03:00
wheremyfoodat
7d56af26af [Shader interpreter] Add LG2/EX2 2023-07-01 02:17:19 +03:00
wheremyfoodat
005db316cf More shader instruction definitions 2023-07-01 01:17:04 +03:00
wheremyfoodat
726897231c [Shader JIT] Fix swizzle when loading from indexed reg 2023-07-01 00:49:34 +03:00
wheremyfoodat
5fecb6023a [Shader JIT] Fix MAD (again) 2023-06-30 23:59:34 +03:00
wheremyfoodat
3199f8ae67 [Shader JIT] Stub EMIT/SETEMIT 2023-06-30 14:39:25 +03:00
wheremyfoodat
3476d336ca [Shader JIT] Implement SLT/SLTI/MADI 2023-06-30 14:17:35 +03:00
wheremyfoodat
8a13b8c878 [Shader JIT] Compile MAD to FMA when possible 2023-06-30 02:02:56 +03:00
wheremyfoodat
cd04ed3770 [ShaderJIT] Fix storeRegister kinda hackily 2023-06-30 01:42:36 +03:00
wheremyfoodat
121653b806 [ShaderJIT] Add logging utility for diffing 2023-06-29 22:02:17 +03:00
wheremyfoodat
3603ee1e13 [ShaderJIT] Move prepare call to top of DrawArrays 2023-06-29 18:50:10 +03:00
wheremyfoodat
2ffb3a58bf Merge branch 'GamingProcessingUnit' into dynapica 2023-06-29 01:14:40 +03:00
wheremyfoodat
3ec446b0a2 [GPU] Implement vertex cache 2023-06-29 00:56:01 +03:00
wheremyfoodat
b027cda648 [Shader JIT[ Remove shadow stack stuff, remove pushing/popping context pointer 2023-06-28 22:31:51 +03:00
wheremyfoodat
28e9d87573 [Shader JIT] Start migrating to new, better ABI 2023-06-28 22:22:09 +03:00
wheremyfoodat
02d07f29d7 Merge remote-tracking branch 'origin/GamingProcessingUnit' into dynapica 2023-06-27 18:53:59 +03:00
fleroviux
4cb7e3625b Merge branch 'master' of github.com:fleroviux/Panda3DS into pica-tev-emulation 2023-06-20 22:47:47 +02:00
fleroviux
9b1ed2084f [GPU] Implement initial support for multi-texturing 2023-06-20 00:01:12 +02:00
wheremyfoodat
6b5ec74aa4 [OutputVertex] Avoid unnamed struct 2023-06-18 23:59:41 +03:00
wheremyfoodat
952e2d6d22 More accurate VAO implementation 2023-06-18 23:20:28 +03:00
Wunkolo
838d3f27f9 Migrate PICA-types into PICA namespace
Rather than prefixing these types with `PICA`, a namespace is used instead.
2023-06-17 18:23:47 -07:00
Wunkolo
78a3f9fa23 Add PICA texel-format and topology types
Slowly stepping the codebase towards having renderer-agnostic types and keeping the translation of PICA-types to OpenGL/VK/DX/Software/etc to the renderer-backend.
2023-06-17 12:26:41 -07:00