Commit graph

953 commits

Author SHA1 Message Date
wheremyfoodat
9a50a57d32
Fix CI 2024-05-10 02:13:58 +03:00
wheremyfoodat
aa7a6bfe7a
s/ellided/elided (#510)
* s/ellided/elided

* Fix header name
2024-05-08 03:20:39 +03:00
wheremyfoodat
332fbcfff1 Qt: Add patching errors 2024-05-07 23:55:32 +03:00
wheremyfoodat
66bcf384f3 Qt: Add file patcher 2024-05-07 23:08:24 +03:00
wheremyfoodat
81932421cf Optimize float uniform setting 2024-05-02 00:28:13 +03:00
wheremyfoodat
70f733ffb8 GPU: Handle invalid floating point uniform writes 2024-05-02 00:22:13 +03:00
wheremyfoodat
6a424a7a66 Fix CI 2024-05-01 17:02:38 +03:00
wheremyfoodat
e4b81d61a4 HLE DSP: Fix AAC response stub 2024-05-01 16:10:51 +03:00
wheremyfoodat
0490c6753f HLE DSP: Stub AAC 2024-05-01 01:56:17 +03:00
wheremyfoodat
2fc9c0a573 DSP HLE: Broken PCM16 and handle DSP voice status better 2024-05-01 00:21:21 +03:00
wheremyfoodat
8e303d8d08
Merge pull request #501 from wheremyfoodat/capstone
Implement GPUREG_VSH_OUTMAP_MASK
2024-04-29 20:18:57 +00:00
wheremyfoodat
f004aa6021 Implement GPUREG_VSH_OUTMAP_MASK 2024-04-29 23:02:33 +03:00
wheremyfoodat
88e8491c7f
CapstoneDisassembler: Remove outdated cstdio include 2024-04-29 13:59:46 +03:00
wheremyfoodat
f77c9720a6 Avoid unnecessarily initializing disassembler 2024-04-29 01:08:04 +03:00
wheremyfoodat
eab1a12b07 Integrate Capstone disassembler 2024-04-29 00:28:46 +03:00
wheremyfoodat
2eaaccd96b
Remove unused span include 2024-04-27 00:56:35 +03:00
wheremyfoodat
609eb6d880
DSP HLE: Get ADPCM audio decoding working (#499)
* Start decoding ADPCM

* Fix accidentally skipping ADPCM samples

* DSP HLE: ADPCM weights are signed

* Format

* Format

* Fix broken amend
2024-04-27 00:53:17 +03:00
wheremyfoodat
8c296905f4 Qt: Add support for dumping DSP firmware 2024-04-26 00:54:21 +03:00
wheremyfoodat
1cc3bbf68d HLE DSP: Fix format and source type for audio buffers 2024-04-06 19:12:58 +03:00
wheremyfoodat
1c355041fa HLE DSP: Add embedded buffers 2024-04-06 16:56:11 +03:00
wheremyfoodat
37f9f5d894 HLE DSP: Track voice status better 2024-04-06 00:54:15 +03:00
wheremyfoodat
43a1c89478 HLE DSP: Init/deinit sources better 2024-04-05 20:53:17 +03:00
wheremyfoodat
5da93d17bd HLE DSP: More of it 2024-04-05 19:42:18 +03:00
wheremyfoodat
2548bde538 HLE DSP: Add frame types 2024-04-05 01:50:27 +03:00
wheremyfoodat
4070bea697 HLE DSP: Add region handling 2024-04-05 01:31:56 +03:00
wheremyfoodat
2e696deccf Add HLE DSP files 2024-04-05 00:44:31 +03:00
wheremyfoodat
2b76f89b7b Add DSP shared memory definitions 2024-04-03 21:56:21 +03:00
wheremyfoodat
df3200a465
Add Dolphin bitfield class (#487)
* Add Dolphin bitfield class

* Remove bitfield test
2024-04-03 19:54:26 +03:00
Auxy6858
35b15fdd48
Jelly + ice cream theme (#486)
* Update config_window.cpp

* Update config_window.hpp

* Rename theme to Cream

* Rename theme to cream harder

---------

Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
2024-04-02 01:21:36 +03:00
wheremyfoodat
3b9490e633
Add controller support to Qt (#475)
* Add controllers to Qt

Co-Authored-By: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>

* Remove debug logs

* Bonk

---------

Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>
2024-03-27 21:11:47 +02:00
Auxy6858
429dc2a944
Added rom path (#474)
* Added app icon to the window

* Added Roms path

Added an option to the config to set a folder that opens when selecting a game instead of having to navigate to the folder manually every time.

* Clear up PR

* Clear up PR

---------

Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
2024-03-26 18:40:10 +02:00
Paris Oplopoios
3270cfe602
First step towards configurable keyboard mappings (#464)
* Configurable keyboard mappings

* Cleanup

* Cleanup

* Biggest mistake of my career

* format

* Fix naming convention

---------

Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
2024-03-21 15:54:18 +02:00
Paris Oplopoios
27ad7b01f3
Rename Emulator::run to FrontendSDL::run (#466)
* Rename Emulator::run to FrontendSDL::run

* Update frontend_sdl.cpp

---------

Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
2024-03-16 23:20:37 +02:00
Wunkolo
2b34ef4a89 Implement PICA200 compliant arm64 MUL
Adds `emitSafeMUL` to implement a PICA200 compliant multiplication that
handles the special `0 * inf = 0` case.
2024-03-14 12:30:42 -07:00
wheremyfoodat
048eca557e
Merge pull request #439 from wheremyfoodat/y2r-stubs
Y2R: Stub IsFinishedSending/Receiving functions
2024-03-07 18:17:56 +00:00
wheremyfoodat
d68b81c037
Merge pull request #444 from wheremyfoodat/gsp_read_hw_regs
GSP_GPU: Implement ReadHwRegs
2024-03-07 18:03:21 +00:00
wheremyfoodat
25d8e5807f
Fix dynarmic submodule (#446)
* Remove dynarmic submodule

* Add dynarmic mirror

* Update oaknut

* Update shader JIT to work with latest oaknut

* Maybe fix oaknut finally

* hlep

* More arm64 shader derps

* Fixing more shader JIT brokenness

* aaaaaaaaaaaa

* Update shader_rec_emitter_arm64.hpp

* Update shader_rec_emitter_arm64.cpp
2024-03-07 19:47:21 +02:00
wheremyfoodat
361172b4de
GSP_GPU: Implement ReadHwRegs 2024-03-07 00:09:41 +00:00
wheremyfoodat
3505bf0df9
Y2R: Stub IsFinishedSending/Receiving functions 2024-03-06 00:37:12 +00:00
wheremyfoodat
d459cb1d6c
Get audio output working with LLE DSP (#419)
* Implement audio output

* Semi-proper audio output

* Add audio enable and vsync settings

* Add audio enable and vsync settings

* Optimize audio output a bit

* Make max ring buffer timeout smaller

* Make max ring buffer timeout smaller

* Revert to spinlocking for audio sync

* Sleep emulator thread if too many samples queued

* Fix Teakra submodule breaking

* Don't start audio device too soon

* Fix IWYU errors

* Fix compilation errors on GCC/Clang

* Ignore std::hardware_destructive_interference_size on Android NDK

* Fix more IWYU errors
2024-02-24 03:26:23 +02:00
wheremyfoodat
8bca988b55
Fix compilation errors 2024-02-23 23:49:56 +00:00
wheremyfoodat
6279ed699a
Store program ID and expose it in Lua (#414) 2024-02-22 16:26:31 +02:00
wheremyfoodat
093364f615
Merge pull request #410 from wheremyfoodat/dsp
WIP: DSP support
2024-02-19 19:34:05 +00:00
wheremyfoodat
f7c6ec3b57 Properly handle DSP interrupts in HLE 2024-02-19 18:50:41 +02:00
wheremyfoodat
7a5bb2859e Make DSP backends properly configurable 2024-02-19 17:57:21 +02:00
wheremyfoodat
33eb096ef8 Better DSP scheduling 2024-02-18 22:22:00 +02:00
wheremyfoodat
f58354af06 Update DSP semaphore on semaphore event signal
Fixes Pokemon X and other DSP-needy games...
2024-02-18 03:54:00 +02:00
wheremyfoodat
d3dc9e2f71 Forward interrupts properly in Teakra DSP core 2024-02-18 00:24:08 +02:00
Gabriel Machado
6af4a04987
Pandroid: Storage Access Framework (SAF) (#408) 2024-02-17 18:09:46 +02:00
wheremyfoodat
5dd3c02ffb Moar Teak LLE
Co-Authored-By: PSISP <12768103+psi-rockin@users.noreply.github.com>
2024-02-17 03:48:37 +02:00