Commit graph

1102 commits

Author SHA1 Message Date
wheremyfoodat
69b07da7df
Merge pull request #546 from wheremyfoodat/nyom
Separate graphics API/Language types from the fragment recompiler
2024-07-21 13:41:57 +00:00
wheremyfoodat
2a6cd3c5ea Separate graphics API/Language types from the fragment recompiler 2024-07-21 16:02:22 +03:00
wheremyfoodat
f219432c6a Renderer GL: Don't leak shader/UBO handles 2024-07-20 23:18:52 +03:00
wheremyfoodat
5c40fb0cbf
Fix oopsie 2024-07-20 18:37:35 +03:00
wheremyfoodat
4214d9bce4 Adjust ubershader defaults 2024-07-20 17:45:14 +03:00
wheremyfoodat
69c79a7f6c Ubershader: Add lighting shadergen override 2024-07-20 03:40:50 +03:00
Paris Oplopoios
af552edd9d
Remove dependency of PICA regs in fragment config (#541)
Remove dependency of PICA regs in fragment config

Nyom

Nyom part 2

Nyom 3: The final nyom

Nyom 4: The nyomening

Nyom 5: The final Nyom for real
2024-07-20 02:37:49 +03:00
wheremyfoodat
9415cee59a Enable shadergen by default for now 2024-07-19 18:02:42 +03:00
wheremyfoodat
5c1e2912a3 Shadergen: Minimize shader compilation time by caching the default VS 2024-07-19 14:35:01 +03:00
wheremyfoodat
ac55c3e324 Shadergen: Fix small register decoding oopsie 2024-07-19 03:01:12 +03:00
wheremyfoodat
2f50038db9 Shadergen: Lighting almost 100% working 2024-07-18 22:56:05 +03:00
wheremyfoodat
b4ae32960c Moar lighting 2024-07-18 20:10:20 +03:00
wheremyfoodat
00037d8a5e Shadergen: Start implementing lighting 2024-07-18 19:27:12 +03:00
wheremyfoodat
cab30494f6
Merge pull request #531 from OFFTKP/pandra
Improve lighting
2024-07-18 00:38:55 +00:00
wheremyfoodat
7e480e35ec Shadergen: Upload light uniforms 2024-07-18 03:37:11 +03:00
wheremyfoodat
ccf9693877 Shadergen: More lighting work 2024-07-18 02:57:41 +03:00
wheremyfoodat
ed00ddc805 Improve lighting register definitions 2024-07-18 00:55:57 +03:00
wheremyfoodat
d013582223 Shadergen: Optimize caching 2024-07-17 21:53:19 +03:00
wheremyfoodat
aad7bb817e Add setting for ubershaders 2024-07-17 02:25:38 +03:00
wheremyfoodat
a4ec770587 Add UBO/BlendEquation/BlendFunc to GL state manager 2024-07-17 01:32:55 +03:00
wheremyfoodat
219a560cbe Merge branch 'master' into specialized-shaders-2 2024-07-17 00:10:09 +03:00
wheremyfoodat
0ecdf00e64 Add accurate shader multiplication option 2024-07-16 22:14:01 +03:00
wheremyfoodat
441aa2346c Shadergen: Add clipping 2024-07-16 02:20:37 +03:00
wheremyfoodat
2cd50e7f37 Clean up ubershader code 2024-07-15 15:11:23 +03:00
wheremyfoodat
0878474e01 Shader recompiler: Add depth mapping 2024-07-15 04:30:04 +03:00
wheremyfoodat
c8eb1c1128 Shader recompiler: Add UBO 2024-07-15 04:10:55 +03:00
wheremyfoodat
fe4bbea2ef Merge branch 'master' into specialized-shaders-2 2024-07-15 02:53:32 +03:00
wheremyfoodat
133082c232 x64 shader rec: Add support for PICA non-IEEE multiplication 2024-07-15 02:12:04 +03:00
wheremyfoodat
c73758959b Merge branch 'master' into specialized-shaders-2 2024-07-14 23:57:12 +03:00
wheremyfoodat
186fd3b94b Qt: Shader editor now works 2024-07-14 16:06:52 +03:00
wheremyfoodat
d87477832b Qt: Initial shader editor support 2024-07-14 15:32:26 +03:00
wheremyfoodat
096d0a89ee Fix AES-CTR decryption for non-NCCHKey0 games 2024-07-11 22:22:33 +03:00
offtkp
a3886a948f Switch to GL_TEXTURE_2D for lighting LUT 2024-07-09 20:51:09 +03:00
wheremyfoodat
31902e92a9 Enable shader JIT by default on arm64 desktop + Android 2024-07-03 16:27:17 +03:00
wheremyfoodat
800c11ff62 HLE DSP: Add PCM8 audio decoding 2024-07-02 17:19:20 +03:00
wheremyfoodat
1c9a3ac3d3 Add Y2R event delay 2024-07-02 15:30:38 +03:00
wheremyfoodat
842943fa4c GLSL shader gen: Add alpha test (...half of it I guess) 2024-05-13 00:51:40 +03:00
wheremyfoodat
798c651a17 Merge branch 'specialized-shaderz' into specialized-shaders-2 2024-05-12 23:20:12 +03:00
wheremyfoodat
9a50a57d32
Fix CI 2024-05-10 02:13:58 +03:00
wheremyfoodat
aa7a6bfe7a
s/ellided/elided (#510)
* s/ellided/elided

* Fix header name
2024-05-08 03:20:39 +03:00
wheremyfoodat
332fbcfff1 Qt: Add patching errors 2024-05-07 23:55:32 +03:00
wheremyfoodat
66bcf384f3 Qt: Add file patcher 2024-05-07 23:08:24 +03:00
wheremyfoodat
81932421cf Optimize float uniform setting 2024-05-02 00:28:13 +03:00
wheremyfoodat
70f733ffb8 GPU: Handle invalid floating point uniform writes 2024-05-02 00:22:13 +03:00
wheremyfoodat
6a424a7a66 Fix CI 2024-05-01 17:02:38 +03:00
wheremyfoodat
e4b81d61a4 HLE DSP: Fix AAC response stub 2024-05-01 16:10:51 +03:00
wheremyfoodat
0490c6753f HLE DSP: Stub AAC 2024-05-01 01:56:17 +03:00
wheremyfoodat
2fc9c0a573 DSP HLE: Broken PCM16 and handle DSP voice status better 2024-05-01 00:21:21 +03:00
wheremyfoodat
8e303d8d08
Merge pull request #501 from wheremyfoodat/capstone
Implement GPUREG_VSH_OUTMAP_MASK
2024-04-29 20:18:57 +00:00
wheremyfoodat
f004aa6021 Implement GPUREG_VSH_OUTMAP_MASK 2024-04-29 23:02:33 +03:00